September 16: Slows Cut 20%, Comeback Gold Reworked
A wide net of balance changes: all slows reduced by 20%, comeback gold reworked, Graves and Haze buffed, and dozens of hero and item adjustments.
General & System Changes
- ▸ All slows reduced by 20% across the board; slows now also affect air drag
- ▸ Comeback gold system reworked
- ▸ Dash Jump input window 0.2s → 0.25s, distance 18m → 19m, vertical impulse 400 → 425
- ▸ Jump pads on top of double sinner buildings removed
- ▸ Shop tooltips now preview investment bar changes
- ▸ Street Brawl: no longer locks players off zipline in first seconds, item randomness increased, fixed Enhanced components not maintaining bonuses
Hero Balance Changes
Abrams
- ·Seismic Impact T3: Unstoppable 6s → 5s
- ·Siphon Life T3: +3m radius → +2m
- ·Shoulder Charge T3: -20s cooldown → -18s
Apollo
- ·Riposte base stun 0.6s → 0.8s
- ·Riposte T3: +1.6s stun → +60% Bullet/Spirit/Melee lifesteal for 7s
- ·Riposte cast range 25m → 35m
- ·Flawless Advance heal spirit scaling 1 → 1.3
Billy
- ·Bullet damage per boon reduced 10%
- ·Bashdown melee scaling 1.1 → 0.9
- ·Rising Ram T3 max HP damage 8% → 7% (spirit scaling up)
Calico
- ·Ava T2 move speed +45% → +40%
- ·Ava T3 damage amp +20% → +18%
Celeste
- ·Stamina cooldown 5s → 5.3s
- ·Light Eater spirit lifesteal 20% → 18%
- ·Dazzling Trick cooldown 34s → 38s (then 35s → 32s in follow-up)
- ·Shining Wonder radius 16.5m → 15.5m, T3 bounces +8 → +6, damage +10%
Doorman
- ·Bullet damage rescaled 26+1.19/boon → 24+1.25/boon
- ·Doorway duration 20s → 15s (T1 +15s → +20s)
- ·Luggage Cart damage 80 → 60
Drifter
- ·Rend spirit scaling 1.8 → 1.7, cast time 0.5s → 0.4s
- ·Bloodscent T2 heal 18% → +24% missing health
Dynamo
- ·Singularity cooldown 265s → 250s
- ·Rejuvenating Aurora regen 25/s → 30/s
Graves
- ·Health per boon increased 33 → 35
Grey Talon
- ·Rain of Arrows cooldown 23s → 25s
- ·Guided Owl permanent spirit bonus 10 → 8
Haze
- ·Fixation headshot stacks +2 → +3, T3 weapon scaling 0.0003 → 0.00035
- ·Sleep Dagger reworked: T2 now +1s sleep + 15 stacks, T3 -17s cooldown + slow on wake-up
- ·Smoke Bomb T3 lifesteal +40% → +50%
Holliday
- ·Health per boon 41 → 43
- ·Crackshot T2 now applies -6% Bullet Resist for 5s
- ·Powder Keg spirit scaling 1.4 → 1.2
Ivy
- ·Stone Form radius 6m → 5.75m, T1 heal 7% → 6%
- ·Entangling Thorns spirit scaling 0.45 → 0.55
Kelvin
- ·Frozen Shelter regen now scales with spirit power (0.2)
- ·Frozen Shelter cooldown 195s → 185s
Lady Geist
- ·Life Drain T3 spirit scaling +0.3 → +0.45
- ·Life Drain 75% → 100% damage-to-heal (DPS reduced to match)
- ·Malice damage amp 8% → 7%
Lash
- ·Gun falloff 18-54m → 16-48m
- ·Ground Strike T3 spirit scaling +0.03 → +0.04, damage/meter 110% → 120%
- ·Flog heal 50% → 40%, angle 38 → 40
Mina
- ·Sanguine Retreat recast 3.5s → 4s
- ·Rake missing-health damage 5% → 6%
- ·Nox Nostra damage 4.45 → 4.6
Mo & Krill
- ·Sand Blast T2 slow -25% → -30%
- ·Combo bonus max health per kill 30+1/boon → 40+2/boon
Paige
- ·Health per boon 29 → 33
- ·Bookwyrm tree reworked (cooldown, charges, trail)
- ·Plot Armor T3 barrier 75% → 100%
- ·Rallying Charge T3 max amp +50% → +70%
Paradox
- ·Kinetic Carbine T2 adds move-speed spirit scaling (0.06)
- ·T3 affects both min and max damage scaling
Vindicta
- ·Assassinate adjustments in general balance pass
Warden
- ·General balance pass on abilities
Item Changes
Crushing Fists
- ·Max stacks stun 0.5s → 0.75s
- ·Bullet Resist reduction -4% → -5% per stack
Cursed Relic
- ·No longer -14% innate Damage Output
- ·Now applies -25% Damage Output for 3.25s duration
Diviner's Kevlar
- ·Spirit power +35 → +40
Echo Shard
- ·Added 0.5s post-cast
- ·No longer +5% Fire Rate
- ·Cooldown reworked to 30s + imbued ability cooldown
Ethereal Shift
- ·Cooldown 35s → 37s
Frenzy
- ·Now has +10% Bullet Lifesteal innate
Fury Trance
- ·Active grants +1m Move Speed, removes move-speed penalty when shooting
Lifestrike
- ·Now prioritizes healing off hero when hitting trooper + hero
Mystic Shot
- ·Cooldown 9s → 8s (then 8s → 9s), spirit scaling 1.2 → 0.9
Restorative Locket
- ·Heal per boon 0.32 → 0.5
Scourge
- ·No longer +17% Debuff Resist innate
- ·Active grants +20% Debuff Resist
- ·Max health DPS 2.5% → 2.3% (then 3.5% → 2.6%, now scales with spirit 0.0055)
Slowing Bullets
- ·No longer grants +15% Weapon Damage
Weighted Shots
- ·Weapon Damage +40% → +30%
Spiritual Overflow
- ·Now +10% Spirit Lifesteal on proc
- ·Ability duration +15% → +13%, fire rate +32% → +30%
Spirit Burn
- ·No longer hits 12m radius, single target
- ·Cooldown now target-based, explosion damage 110 → 50
Suppressor
- ·Duration 5s → 4.5s
Tankbuster
- ·No longer procs off items
Toxic Bullets
- ·Bleed damage 1.7% → 1.9%
All changes transcribed from the official forums.playdeadlock.com Minor Update post. Values are as published by Valve; follow-up hotfix notes (e.g. Celeste Dazzling Trick 32s, Mystic Shot 9s) are marked inline.
Deadlock Patch Notes FAQ
What changed in the September 16 Deadlock update? +
The Minor Update cut all slows by 20%, reworked the comeback gold system, buffed Graves (health per boon 33→35) and Haze (fixation stacks +2→+3), and adjusted 20+ heroes and 18+ items including Crushing Fists, Cursed Relic and Spirit Burn.
Where can I find the official Deadlock patch notes? +
Valve publishes official patch notes on forums.playdeadlock.com. This page documents each update with the full change list, sourced from the official forum posts.
How do patches affect the Deadlock tier list? +
Every balance patch shifts win rates. Our tier list recomputes from matches played after each update, so the rankings you see reflect the current patch meta.